Showing posts with label programs. Show all posts
Showing posts with label programs. Show all posts

Sunday, June 10, 2012

A* Pathfinding Demonstration

I decided to try implementing the A* pathfinding algorithm for the practice.
I followed this tutorial, using C++ as my language, and SFML for the graphics.

You can download and try playing around with the program from here:
MediaFire (Adfly)



Here's a video of the demonstration:

Tuesday, April 3, 2012

Amulets and Armor Character Editor v0.3

Version 0.3 is here and it let you the ability to edit all of your character's stats.

Requirements:
Microsoft .NET Framework 4.0 (Adfly link)

your saved files found in:
...\Amulets and Armor\S0000000\

Download (Adfly link)

Change log:
v0.3:
Edit strength, speed, magic, accuracy, stealth and constitution.
Edit health, max health, mana and max mana.
Edit level and experience.
Edit character class.
Added max input value limit to avoid bad input.
Fixed few bugs.

v0.2:
Fix for a critical bug

v0.1:
Edit name
Edit password
Edit money on you character
Edit money in your bank

Thursday, June 16, 2011

Amulets and Armor Character Editor v0.2


v0.3 released!

So, I fixed the critical bug with v0.1.
Same thing, but working good!

Change log:
v0.2:
Fix for a critical bug

v0.1:
Edit name
Edit password
Edit money on you character
Edit money in your bank

your saved files found in:
...\Amulets and Armor\S0000000\

Download

Tuesday, June 7, 2011

Amulets and Armor Character Editor v0.1

v0.2 Released!


*THIS IS THE VERY FIRST VERSION AND IT DOESN'T WORK WELL! TRY NEWER VERSION INSTEAD!*
It's been a while science I released any program.
I made a character save editor for the game "Amulets and Armor".
I did it mainly for learning to use windows forms, and refresh my knowledge with file editing.


v0.1 includes:
Edit name
Edit password
Edit money on you character
Edit money in your bank



















your saved files found in:
...\Amulets and Armor\S0000000\

Download


I hope you'll enjoy it!

Saturday, November 7, 2009

GZDoom Network Game v1.3

Here is a batch file I've made to make GZDoom network gaming easier and simple task.
This batch file automaticly setup and run a network game or let you join one.
Unlike the previous versions of this batch file, this one support WADS that replace levels.



Download:
http://www.mediafire.com/download.php?zhnzjgynwlz

Wednesday, July 29, 2009

Tic tac toe

A project I've made as a practice using multidimensional array

pic:


download:
http://www.mediafire.com/?0fzmwyidwuw

Tuesday, July 28, 2009

X-COM: UFO Defense Diplomacy Editor v1.0

Your X-COM saved game stuck because a lot of countries signed pact with the aliens? don't want to start all over again? here is your solution!

Another editor that I've made for X-COM: UFO Defense, diplomacy editor, its able to tell you the satisfaction rating of each country, and if the country will sign a pact at the end of the month, and you will able to edit those things!

It's pretty simple, pretty small, but sure its useful!

Image:



Download:
http://www.mediafire.com/?m2zxqychz1y


To run this program, Microsoft Visual C++ 2008 Redistributable Package is required:
http://www.microsoft.com/en-us/download/details.aspx?id=29


Enjoy!

Sunday, July 26, 2009

X-COM: UFO Defense Weapons Editor

Hi guys! after I made the elerium editor I've learned some more programming(I'm still a noob) and made weapons editor, it let you to edit 11 stats:
Name, damage, ammo damage type, ammo(clip size), accuracy, TU use, priority, size, HE damage to destroy, weight and scoring points! You can make super strong weapons with this editor, or balance the weapon the way you think they should be.
The editor can edit 34 different weapons, including earth weapons, alien weapons, clips and grenades!

DO NOT EDIT THE NAME, it will fuck up the game, and it doesn't change the displayed name!
Also there is a bug with the pistol clip, it can't display any info and seems that you can't edit it.

An image of the editor:


You may want to backup the file UFO\GEODATA\OBDATA.DAT, its the file the program edit.
Download:
http://www.mediafire.com/?nudjjz52qjm

To run this program, Microsoft Visual C++ 2008 Redistributable Package is required:
http://www.microsoft.com/en-us/download/details.aspx?id=29

Enjoy editing your weapon!

Saturday, July 25, 2009

X-COM: UFO Defense Elerium-155 v1.1

Hey guys, I've been working on the elerium editor and learned some more programming so I can make the editor much simpler, now all you got to do is to type in the amount of elerium you want! 100% working, unlike the fist version...

here is a pic:


download:
http://www.mediafire.com/?ylgmfdjutma


To run this program, Microsoft Visual C++ 2008 Redistributable Package is required:
http://www.microsoft.com/en-us/download/details.aspx?id=29


now when I know how to do it the simple way, i can do such a editor for everything in the game! just need the time and nerve to do it!

Thursday, July 23, 2009

X-COM: UFO Defense Elerium-155 editor by yoni0505

You may want to see the newer v1.1 here:
http://yoni0505.blogspot.com/2009/07/x-com-ufo-defense-elerium-155-v11.html

Hey, I haven't posted for a while... well I've made a simple program for the first X-COM game that can edit the amount of elerium you got, yep!

image:

you got to place the editor in you saved game folder, run it, and type in the new values of the elerium's bytes! next time you will load your game you will have the amount you entered! well its hard to tell how much you will have, but it doesn't really matter does it? just keep the second byte's value not higher then 121 and everything will be just fine... ;)

download:
http://www.mediafire.com/?rd41mkg1e0t