The first and third X-COM games, UFO: Enemy Unknown and X-COM: Apocalypse, are my favorite strategy games.
When XCOM: Enemy Unknown came out I wasn't hyped about it, because I knew these are different developers and that they will "dumb down" the game in order to reach bigger audience (Couldn't be more right about that one)
This weekend I gave XCOM: Enemy Unknown a shot, and it lived up to my expectations. It sucked.
My first impression was good, there were cutscenes that helped to build up the story, and units had visual customization, cartoonish aesthetics to avoid the uncanny valley, and the combat was nice - only at the beginning.
I noticed that when you start a game you can choose to play in ironman mode, which means you can't go back to previous saves of the game.
Reloading a save in a battle could let the player retry to hit enemies, and avoid casualties.
From a game design perspective, if a player find finds himself constantly saving and reloading every time a soldier dies or misses a shot, he might as well use cheats to get 100% accuracy and infinite HP.
This means that I'm going to play with ironman mode on, and on classic difficulty.
At first it was all nice, I had my soldiers, I won some missions flawlessly, they ranked up, everything was nice so far. Eventually my veteran soldiers died, and they had to be replaced with rookies.
And this is where the game critically fails.
While the difficulty raised up to the point where every encounter have at least 10 aliens, and they include tough aliens, like the Muton, it became impossible to win missions.
Every single time I had to fight with 5 (got an upgrade to the squad size) soldiers that can't hit a target from 6 feet away, and have low HP which means they died from 1-2 hits.
Every time I faced at least 10 aliens which hit my soldiers 90% of the time from any range, have stronger weapons, and some of them had more HP.
I tried to use grenades because they always hit, but I'm limited to one per soldier and they for some reason weaker then a rifle. so it didn't help much.
I got to a point which the enemy have more firepower, more units, more health, and more accuracy then me, so it became practically impossible to win a mission, and I couldn't do anything about it.
Let me repeat myself, "I couldn't do anything about it". That's why this game sucks. And I can't do anything about it because of the dumbing down. The whole point of the dumbing down is to minimize the number of options you have for each decision in order to make it easy. This game was so dumbed down so you basically don't have a decision to make anymore.
In UFO: Enemy Unknown, if my soldier has low accuracy, I could take an aimed shot to make up for it. A feature that was removed in XCOM: Enemy Unknown.
In UFO: Enemy Unknown, I could give any soldier any weapon. In XCOM: Enemy Unknown weapons are class restricted.
In UFO: Enemy Unknown, I could arrange my soldier's inventory, So for example I could take as many grenades or rockets as a soldier can carry. A feature that was removed in XCOM: Enemy Unknown.
In UFO: Enemy Unknown, If I lost my best soldiers, I could make up for it by bringing up to 16 soldiers to every mission. A feature that was removed in XCOM: Enemy Unknown, and apparently you need to need to research how to make more than 4 soldiers sit down in a aircraft.
In UFO: Enemy Unknown, I could sell stuff I manufacture, and generate additional, important, income. A feature that was removed in XCOM: Enemy Unknown.
Also, in X-COM: Apocalypse you have training facilities, which let you improve your "spare soldiers" while you don't use them for missions.
As you can see, a lot of features were dumbed down and removed in order to keep the game simple. Simple and broken.
But hey, at least you can make your soldiers look cool, right? After all the soldier customization is the most complex system in the game.
Showing posts with label X-COM. Show all posts
Showing posts with label X-COM. Show all posts
Saturday, February 16, 2013
Tuesday, July 28, 2009
X-COM: UFO Defense Diplomacy Editor v1.0
Your X-COM saved game stuck because a lot of countries signed pact with the aliens? don't want to start all over again? here is your solution!
Another editor that I've made for X-COM: UFO Defense, diplomacy editor, its able to tell you the satisfaction rating of each country, and if the country will sign a pact at the end of the month, and you will able to edit those things!
It's pretty simple, pretty small, but sure its useful!
Image:

Download:
http://www.mediafire.com/?m2zxqychz1y
To run this program, Microsoft Visual C++ 2008 Redistributable Package is required:
http://www.microsoft.com/en-us/download/details.aspx?id=29
Enjoy!
Another editor that I've made for X-COM: UFO Defense, diplomacy editor, its able to tell you the satisfaction rating of each country, and if the country will sign a pact at the end of the month, and you will able to edit those things!
It's pretty simple, pretty small, but sure its useful!
Image:

Download:
http://www.mediafire.com/?m2zxqychz1y
To run this program, Microsoft Visual C++ 2008 Redistributable Package is required:
http://www.microsoft.com/en-us/download/details.aspx?id=29
Enjoy!
Sunday, July 26, 2009
X-COM: UFO Defense Weapons Editor
Hi guys! after I made the elerium editor I've learned some more programming(I'm still a noob) and made weapons editor, it let you to edit 11 stats:
Name, damage, ammo damage type, ammo(clip size), accuracy, TU use, priority, size, HE damage to destroy, weight and scoring points! You can make super strong weapons with this editor, or balance the weapon the way you think they should be.
The editor can edit 34 different weapons, including earth weapons, alien weapons, clips and grenades!
DO NOT EDIT THE NAME, it will fuck up the game, and it doesn't change the displayed name!
Also there is a bug with the pistol clip, it can't display any info and seems that you can't edit it.
An image of the editor:

You may want to backup the file UFO\GEODATA\OBDATA.DAT, its the file the program edit.
Download:
http://www.mediafire.com/?nudjjz52qjm
To run this program, Microsoft Visual C++ 2008 Redistributable Package is required:
http://www.microsoft.com/en-us/download/details.aspx?id=29
Enjoy editing your weapon!
Name, damage, ammo damage type, ammo(clip size), accuracy, TU use, priority, size, HE damage to destroy, weight and scoring points! You can make super strong weapons with this editor, or balance the weapon the way you think they should be.
The editor can edit 34 different weapons, including earth weapons, alien weapons, clips and grenades!
DO NOT EDIT THE NAME, it will fuck up the game, and it doesn't change the displayed name!
Also there is a bug with the pistol clip, it can't display any info and seems that you can't edit it.
An image of the editor:

You may want to backup the file UFO\GEODATA\OBDATA.DAT, its the file the program edit.
Download:
http://www.mediafire.com/?nudjjz52qjm
To run this program, Microsoft Visual C++ 2008 Redistributable Package is required:
http://www.microsoft.com/en-us/download/details.aspx?id=29
Enjoy editing your weapon!
Saturday, July 25, 2009
X-COM: UFO Defense Elerium-155 v1.1
Hey guys, I've been working on the elerium editor and learned some more programming so I can make the editor much simpler, now all you got to do is to type in the amount of elerium you want! 100% working, unlike the fist version...
here is a pic:

download:
http://www.mediafire.com/?ylgmfdjutma
To run this program, Microsoft Visual C++ 2008 Redistributable Package is required:
http://www.microsoft.com/en-us/download/details.aspx?id=29
now when I know how to do it the simple way, i can do such a editor for everything in the game! just need the time and nerve to do it!
here is a pic:

download:
http://www.mediafire.com/?ylgmfdjutma
To run this program, Microsoft Visual C++ 2008 Redistributable Package is required:
http://www.microsoft.com/en-us/download/details.aspx?id=29
now when I know how to do it the simple way, i can do such a editor for everything in the game! just need the time and nerve to do it!
Thursday, July 23, 2009
X-COM: UFO Defense Elerium-155 editor by yoni0505
You may want to see the newer v1.1 here:
http://yoni0505.blogspot.com/2009/07/x-com-ufo-defense-elerium-155-v11.html
Hey, I haven't posted for a while... well I've made a simple program for the first X-COM game that can edit the amount of elerium you got, yep!
image:

you got to place the editor in you saved game folder, run it, and type in the new values of the elerium's bytes! next time you will load your game you will have the amount you entered! well its hard to tell how much you will have, but it doesn't really matter does it? just keep the second byte's value not higher then 121 and everything will be just fine... ;)
download:
http://www.mediafire.com/?rd41mkg1e0t
http://yoni0505.blogspot.com/2009/07/x-com-ufo-defense-elerium-155-v11.html
Hey, I haven't posted for a while... well I've made a simple program for the first X-COM game that can edit the amount of elerium you got, yep!
image:

you got to place the editor in you saved game folder, run it, and type in the new values of the elerium's bytes! next time you will load your game you will have the amount you entered! well its hard to tell how much you will have, but it doesn't really matter does it? just keep the second byte's value not higher then 121 and everything will be just fine... ;)
download:
http://www.mediafire.com/?rd41mkg1e0t
Thursday, June 11, 2009
X-COM tutorial - what is the best thing to manufacture and sell
I'm sure a lot of players manufacture items in X-COM to sell them and earn money, but do they manufacture the best item for selling? the one that makes the best profit?
Well, here I'll show how to find out what is the best item to make and sell!
To find out what is the best item to make and sell, you need to find out how much money you earn per hour you spend on manufacturing this item.
I've made an simple algorithm to calculate how much profit you make per hour of manufacturing a specific item
The algorithm is:
Selling Value - Cost To Produce
__________________________ = Profit Per Hour
Hours To Produce
just to make it shorter:
SV - CTP
_______ = PPH
HTP
This way you can find out what is worth to make and sell, so far the best item i found in X-COM1 is laser cannon, here I'll show how I calculate the laser cannon's Profit Per Hour or PPH
SV = 211,000
CTP = 182,000
HTP = 300
Now when we got all the info we need:
211,00 - 182,000
______________ =
300
29,000
______ = 96.666
300
So the laser cannon PPH is 96.666! it means you earn 96.666$ per hour of engineer work, for example if you got 10 engineers working on laser cannon you earn 966.66$ per hour! Of course you will actually earn all the money after you will finish manufacturing the items and selling them.
ENJOY!
Well, here I'll show how to find out what is the best item to make and sell!
To find out what is the best item to make and sell, you need to find out how much money you earn per hour you spend on manufacturing this item.
I've made an simple algorithm to calculate how much profit you make per hour of manufacturing a specific item
The algorithm is:
Selling Value - Cost To Produce
__________________________ = Profit Per Hour
Hours To Produce
just to make it shorter:
SV - CTP
_______ = PPH
HTP
This way you can find out what is worth to make and sell, so far the best item i found in X-COM1 is laser cannon, here I'll show how I calculate the laser cannon's Profit Per Hour or PPH
SV = 211,000
CTP = 182,000
HTP = 300
Now when we got all the info we need:
211,00 - 182,000
______________ =
300
29,000
______ = 96.666
300
So the laser cannon PPH is 96.666! it means you earn 96.666$ per hour of engineer work, for example if you got 10 engineers working on laser cannon you earn 966.66$ per hour! Of course you will actually earn all the money after you will finish manufacturing the items and selling them.
ENJOY!
Friday, May 29, 2009
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